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Do you wanna torture your blorbo in a way that google probably doesn't have any info on? Do you have an idea to make the entire town suffer? Did you read about the trolley problem causing your brain to spiral out of control into a trolley highway?
Me too! Drop me a line if you wanna see your ideas in-game.
And remember, these don't have to necessarily fall into the bottom categories, but it is how the majority of Experiments will be laid out.
Comments are screened.
Thanks for your contribution. We promise it’ll be put to good use.
Implanted on arrival. Roughly egg-sized. Composition unknown. The material is classified, patented, and reportedly impervious to destruction. There have been no documented instances of a capsule being breached.
Some people say there’s a formula that can dissolve the capsule. Supposedly lost. The rumors claim its components were scattered across the galaxy to prevent their use. Fairy tales, mostly. Paranoia turned bedtime story. A whisper passed down during campfire tales. If you ask anybody, they'd laugh you off and tell you to dial your anxiety down and your chill to max. Just use the app, dawg.
Whatever the truth is, this much is fact: your capsule is you. If it breaks, you break. Usually, tampering with anyone's capsule is forbidden. Laws, regulations, punishment. Finding someone's capsule outside of their body is the equivalent of finding their corpse on the side of the road. Everyone is obligated to ensure a capsule makes its way to a printer ASAP.
But that's out in the real world. Here in town, accidents are bound to happen. A capsule could... "fall out". What happens if a character is alive? Or when another character touches one?
A body can live without its Soul Capsule for up to 24 hours, before it begins to fail. Characters feel empty, hollow. Emotions begin to feel dull. Sense of taste, smell, and touch begin to diminish. A ringing in your ears. Organs begin to fail.
When a Soul Capsule is touched by another, that person is flooded with the essence of whoever's soul is in the capsule. It can be overwhelming the first time; emotions that aren't yours, ideas and values you don't recognize. Everything that makes up you, but someone else. In your hands. You feel an overwhelming need to fix them, an innate sense that a soul without a body is wrong. In a deep, primal way you cannot explain. Most people find it best to wear gloves.
When someone tries to harm a Soul Capsule, they begin to behave in even stranger ways, as if unbeholden to the laws of physics. If you drop one, it seems almost liquid-like the way they flatten out, like a droplet of water that doesn't splash, before constituting itself back into the strange, glowing metallic orb.
Any attempt to crush the capsule, tools pass through it as if hollow. No force is transferred into the capsule, no matter the methodology.
If it is thrown, it stops an atom's width away from hitting and rebounds onto the one who threw it. When (not if) it hits them in the head as punishment, they are flooded with the essence if the soul they threw and they will adamantly believe they are that person for 24 hours.
You drop it into a blackhole (SOMEHOW) and it is rejected. Space-time doesn't bend, it crinkles around the capsule. "Holy shit, it fell into the singularity and bounced!"- [REDACTED]
When you die, and you will, you'll wake up again inside town hall, which houses the printer. It’s the only thing in there that looks new. A single machine sits in the center of the main room, box-shaped and humming.
There’s a slot on top. You insert your capsule and the process begins immediately.
A new body is assembled on a conveyor platform. It takes roughly 1 hour. Printed fresh. Clean. Intact. Good as new. Until it’s not.
Unless...
You decide how weird it gets, because someone, somewhere is always fiddling with a knob or pressing the wrong button.
Your body comes back better than you remember it. That old itchy scar, that leg that never healed right, suddenly gone or in perfect condition. A leg where there shouldn't be. Your sight restored, your lungs healthy.
A leg where there really shouldn't be. An extra arm. An extra toe. Just for this loop, as a treat.
Soul Death isn’t just a plot consequence. It’s also an optional soft reboot mechanic available to any character who has been active in-game for at least six months.
If your character feels directionless, irreparably traumatized, or like their story has naturally reached a close, you’re free to retire them through complete Soul Death. That version of them is considered permanently gone.
But the Multiverse is infinite. A new version can always be pulled in. Maybe they’re exactly the same, except this time, they grabbed a muffin instead of a bagel on the day everything changed. Maybe their powers are a little different. Their past slightly altered. Or their outlook shifted just enough to feel fresh.
These replacements must stay recognizable. Subtle AU changes only. Think of it like a parallel branch of the same person, trimmed and rebooted to fit new ideas. A new path for an old soul.
If you’d like to do this, just message the mods. We’ll coordinate how your old version is removed and help welcome the new one.
You are not meant to die this many times. Your soul is not supposed to be used like this.
Signs vary. The body begins to come back wrong. Scar tissue that shouldn’t exist. Phantom injuries. Skin that doesn’t match memory. Muscle tone shifts. Something in the eyes that doesn’t quite reflect the way it used to.
Then the soul begins to go. Emotional regulation weakens. Mood swings. Sudden depression. Joy that feels forced. The soul is struggling to anchor.
Late-stage soul death is unmistakable. Chronic pain. Memory gaps. Loss of coordination. Lingering fog that doesn’t lift. The body begins to reject the process. Each resurrection is harder than the last. Until, eventually, the soul can no longer take it. The Capsule ruptures and explodes, a force powerful enough to turn the body into spray. A force powerful enough to collapse a small house and leave a crater... certainly powerful enough to kill anyone nearby. Imagine the destructive power of more than one going off all at once. Impossible... right?
Congratulations, you are now the proud owner of a barely functioning walkie-talkie and a texting device so primitive it might qualify as archaeological evidence. Upon arrival, your character will find their designated walkie and texting device at Town Hall.
Town upgrades can enhance communication systems over time. Examples include:
Check the Town Upgrades page for current progress on system enhancements.
Welcome to the Community Project Board. Here, Players may voluntarily donate credits to shared infrastructure upgrades. Not out of kindness, of course, but because sometimes mutual benefit is... inconveniently necessary. Just post below with how many credits you are contributing towards a project and please link any threads with proof of comment count totaling (roughly, we're not mathematicians here) that amount.
⚠ This upgrade to the communication devices brings them forward towards a modern-adjacent era. They now feature emojis, camera and video function and replace the need for using walkie-talkies, but they still look like a brick. Estimated completion cost: 500 Credits.
Several huge crates of furniture are dropped randomly in town. Literally dropped, not parachuted gently into. All of the furniture is DIY, IKEA style and the crates break open on impact. Not all of it breaks, but a good luck finding those screws. Directions not included.
Are you tired of the filth and the decay? Are you sick of your foot falling through another old floorboard? This upgrade will awash the town in nostalgic notes of the 70s, 80s and 90s.
All of the furniture, clothing, buildings get a fresh new look.
The TVs and radios work! Except you can tell nothing is live, it's all places and people from yesteryear. News reports don't come in consecutive order. You might see a commercial from 10 years ago, or 30. From somewhere familiar, or from a world not your own.
In spirit, this gives the town a well-needed revamp, and captures elements from every character's canon. Shows, movies, news, all from nostalgic (or not) eras of their canon's past, or very outdated or gimmicky technology. And just once, the grocery store is stocked with all your favorite things!
???
Every credit helps. Some more than others. Probably.
All progress is updated manually by staff. Please be patient - we’ll notice your generosity eventually. Maybe.
No explanation. No permission. One moment, you were living your life and the next, you were somewhere else. Between those two points: flickers of fluorescent light, the press of gloved hands, the distant hum of machines. You were restrained. Drugged. Something was inserted inside you and you don’t know what.
You might remember a voice, cold and urgent, demanding a choice. You had five minutes. Five minutes to sever a part of yourself: an eye, a tongue, a finger, whatever you choose. Refusal meant destruction of your home, your planet, everything you ever knew. The words made no sense, but the threat was clear. You might have said “yes.” You might have refused. Doesn’t seem to have made a difference, does it? Except you may be missing a piece of yourself, and the memory of losing it is vivid. Painful. Even if the wound is healed, that part of you is gone.
Or maybe you have a new weight added to your shoulders; the weight of a planet, its people. Your home. Just maybe you even have a secret. A mission. Sabotage and manipulate those who might call you friend.Everything familiar is gone. No family, no friends, no technology that works. You’ve been cut loose from whatever reality you knew and dropped somewhere entirely new... though “new” is generous. This place is old. Rotten. Like it’s been waiting.
You awaken fully on the side of a weather-beaten road. Clothes intact. Items gone. Skin itchy where the needle went in. You might feel watched. You might hear a soft buzzing just beneath the sound of the wind. There is no welcome sign. No map. Just the town ahead. And others, equally lost, crawling from the roadside dust.
The town offers no clear boundaries, and yet you can’t leave. Every direction out ends in an invisible wall, a force that refuses to let you go further.
A small number of arrivals were asked a different question. Not that they knew it at the time. For reasons unknown, strength, cruelty, luck, or sheer proximity... they were marked.
These individuals will be tasked with operating on the inside, pretending to be fellow test subjects while secretly sabotaging and making life worse for everyone.
Some of you aren't like the others. A select few participants have been recruited to act as hidden agents of sabotage within the test population. These traitors answer directly to the Division. You won’t know who they are. But they know who they are. And they know what they’re expected to do.
Major sabotage attempts use a d20 system:
Suspicion naturally decays at a rate of 1 point per month.
If multiple traitors work together, each participant rolls a d20. The outcome is based on the group average:
If a traitor fails to perform a significant act of sabotage within the span of a week, they begin to experience:
Even if you’re not a traitor, they are watching. And they are still testing you. Players have two ways to engage with the town and escalating paranoia. For fun, for character growth, or for rooting out whoever's been tampering with your water supply.
Optional, always available prompts to help spark ideas in-between full Experiments. These are meant to emulate system glitches, personal hallucinations, strange coincidences, or even paranormal activity. Great for stirring paranoia or directing suspicion at others or yourself.
Mod-triggered micro events designed to cause drama. These often arrive when you least expect it, especially if you’ve been vocal, observant, or simply in the wrong place at the wrong time.
You don’t need to be a traitor to act like one. And you don’t need to be a hero to hunt them down. The Division appreciates cooperation, even when it’s misplaced.
Contact the mods if you'd like to opt into the traitor pool. You never know how many traitors there might be... or when they might recruit.
Somewhere in this page is phrase or code-word you will need to put in your application.
DISCLAIMER:
Player Name: [Enter your player name here]
Player Age: [Enter your age here]
Character Name: [Enter your character's name]
Character Canon: [Select: Original / CRAU / Canon AU / Fandom AU]
[A link to their wiki will be enough, or a write-up if needed.]
Only required if your character is CRAU, Canon AU, or Fandom AU.
[Please provide resources on how your character differs from Original Canon]
[Provide links to your writing samples here]
[Characters have the opportunity to be undercover operatives tasked to disrupt their fellow test subjects. This is NOT guaranteed. Please specify what you would ideally like to play.]
Once proud, it now seems to loom bitterly over town square with its clock forever stuck on 3:17. Inside, shadows gather between filing cabinets filled with indecipherable paperwork and yellowed photographs of forgotten faces. Town square is where most of the apartments, townhouses and shops are located. As you approach the edges of town, things tend to get less developed and a lot more ramshackle.
Old, rusted vehicles sit abandoned in the streets, one of the only signs there used to be life here. Those, and the clothes and photos rotting inside the houses, eerie remnants of lives no one remembers. Whoever these people used to be, they left. Fast.
A long over-grown park with rusty playground equipment sits next to a large lake, green with algae. A willow tree grows next to the lake. It leans over the lake, whether burdened by gravity or mourning, some of its leaves gently scraping the surface, casting ripples.
Rows of identical houses, paint peeling and shutters rotting away. Whatever remains of any personal belongings after all this time say they were abandoned in haste. In some houses, you can find the occasional hidden stash of expired canned goods, as if some people were hoarding them before they abandoned their homes.
A cluster of apartments and townhouses near town square. Much like the houses, everything seems to have been abandoned in a hurry, in a time long passed.
The only grocery store in town, surprisingly picked clean for somewhere everyone seemed to have ran away from fast. Not that any of it would be good by now anyway, even the lone can or two that might have been left behind would certainly not be edible.
An aging wooden structure with a sagging steeple, its bell cracked. Stained-glass windows shattered, leaving glass shards glittering like jagged teeth in the sunlit pews.
Overgrown gravestones lean drunkenly from the earth, inscriptions worn illegible by time. Mausoleums gape open, as if something within has fled, or worse, escaped. At night, shadows between the tombstones shift subtly, following any who dare trespass.
The inside of the on-site funeral home is just as ruined and decayed, however something catches your eye. Something new; the door leading into the back of the funeral home is covered sloppily in yellow caution tape, a stark contrast to the dinginess of everything else.
On the south-east side of town, a dirt lot scattered with a few rust-eaten trailers. It looks like there used to be more, but like other areas of town, a fire seems to have broken out and spread to neighboring trailers.
A relic of simpler days, the pumps are silent, their hoses dry and cracked. Inside, the register hangs permanently open, a faded calendar marking a forgotten year. A weathered notice board outside bears photographs and handwritten pleas from loved ones, all bleached illegible by sun and time.
At least, the remains of what used to be a library, which is now half-collapsed from a fire that ravaged in another lifetime.
A small clinic that may have once had a warm air and one tired doctor on the verge of retirement. Now the windows have been smashed, file cabinets overturned with moldy, indecipherable charts from long ago strewn across the floor.
Experiments are the core of your existence here. They are controlled events designed to push test subjects beyond physical, mental, and emotional limits. A long way of saying, to kill the soul from inside its capsule. These trials may vary wildly in scale and scope, from isolated solo tests to full group scenarios and even exercises involving subjects acting upon each other. Participation is mandatory; resistance is both futile and punished.
Experiments may begin suddenly, with little warning, or be announced with cryptic instructions. Some may span hours, others days. Expect physical discomfort, psychological stress, and escalating challenges. Compliance may be rewarded with mysterious “gifts,” while defiance brings swift consequences.
Failure to comply with these rules will result in disciplinary action, ranging from polite warnings to full psychological reconditioning. Compliance is, as always, mandatory. ;)
Sun | Mon | Tue | Wed | Thu | Fri | Sat |
---|---|---|---|---|---|---|
1 Humid / Overcast |
2 Thunderstorms |
3 Light Rain |
4 Muggy |
5 Fog / Cold |
6 Clear |
|
7 Windy / Dry |
8 Cool Morning |
9 Cloudy |
10 Storm Incoming |
11 Heavy Rain |
12 Calm / Overcast |
13 Hot / Dry |
14 Clear / Hot |
15 Rain Late |
16 Storm Warnings |
17 Heavy Rain |
18 Drizzle / Grey |
19 Thunderstorms |
20 Calm / Clear |
21 Fog / Cool |
22 Clear / Humid |
23 Warm Evenings |
24 Light Rain |
25 Stormy / Dark |
26 Clear |
27 Cool Breeze |
28 Humid / Still |
29 Heavy Rain |
30 Thunderstorms |
31 Clear / Windy |
RESERVES LAST 2 WEEKS
Welcome to the application hub for Soul Health Research & Extermination Division. Below is the full Original Universe (OU) application with examples. Blank templates for OU, AU/CRAU, and OC characters follow beneath.
Application Password: Can be found HERE, the word is a fruit of some kind.
Acceptances Announced: Please allow up to 4-7 days for processing, however the division treats new subject acquisition with a sense of urgency, and fast processing times are not unheard of.
Game Launch:
Soft Open/Mingle Log August 24th. First Experiment September 5.
Player Name: MOD HORACE SCHITT
18+? Yes
Opt-Outs: Dental trauma, irreversible mutilation without player discussion
Favored Horror Flavor: Bureaucratic psychological manipulation
Traitor Opt-In: Yes
Password: DEHUMANIZED
Name: John Doe
Age: 32
Canon: Some Game or Show
Canon Point: Right before final boss fight
Personality Traits:
- Brave
- Reckless
- Self-loathing
- Loyal
- Impulsive
- Blunt
Fears:
- Abandonment
- Paralysis
- Fire
Values: Honesty, Affection, Family
Hope: To redeem his past failures
Regret: Betraying a teammate to save himself
Best Memory: A birthday party thrown by his now-dead squad
Worst Memory: Hearing them die over comms
Powers: Wiki Link
Arrival Choice: Accept - Character must cut off a part of their body. This can be anything, as long as it's significant. A whole hand, a finger. A foot, a toe. An ear, or tongue. Prosthetics count as a valid sacrifice. Characters will regrow these parts upon dying for the first time, when their new body prints.
Decline - Their world is destroyed. Yes, really, even if they don't know it or believe it. Yet.
Unique Soul?: More than one soul? Sold your soul to the devil? Soulless automaton? If yes, see next section.
How do you wanna do this? For more than one soul, they each get their own Soul Capsule, and if one dies they all die and really bad things happen.
However for everything else we're a fan of "Yes, And." Do you have a cool idea? Describe it here OR drop a PM in the mod inbox if you have questions and I'll work with you.
Examples of how these COULD be approached are,
If no soul, a soul can be "created" through your essence, memories, etc. OR your character is considered a soulless anomaly and still thrown into town regardless, don't worry they'll still print off a new body for you. If your soul is the source of your power, that power is contained inside the soul capsule and may act up from time to time, or be triggered by S.H.R.E.D. at will.
Zombies, Vampires, etc are all humanized, however they continue to crave blood or flesh. Their human bodies reject this.
Transformers could be humanized, or horrid human/robot hybrids. Gigantic or small, don't worry, they can shrink you whenever they need.
Ghosts, as souls refusing to move on, are EXTREMELY exciting to the Division. They could easily be sucked into a Soul Capsule by nature of what they are. OR their ectoplasmic-mumbo-jumbo could be bound to a flesh sack and tortured along with the rest of them, they just ghost out whenever they die to repeat the cycle. For science!
These are just ideas, every canon is different and no S.H.R.E.D. intake employee is the same. What one may do to one vampire, the other might not for the next. Be as creative as you want, but when in doubt just ask. I promise, however, I'd rather hear YOUR idea first.
Writing Samples:
Sample Thread 1
Sample Thread 2
Activity Requirement
To maintain an active status within S.H.R.E.D., all players must complete a mandatory monthly check-in.
Check-In Details:
Bonus Credits for Additional Activity:
Beyond the mandatory check-in, players may submit additional threads or posts. These can be redeemed for rewards, regains, or special items.
Credits are awarded as follows: