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S.H.R.E.D. - PLAYER CONTACT
OOC-001
Player: Wesley | Head Mod [personal profile] shredmod
Character(s): Ellis | Left 4 Dead 2
Timezone: CDT
Availability: Evenings / Weekends
Preferred Contact: DMs
Notes: OTA kinds of CR and shenanigans

Fill out the form below, delete anything you don't want to share.

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Please submit any purchase greater than 25 Credits here OR your contribution towards a Community Project and a few links as proof of your comment/credit total. Your request will be evaluated, and if it falls in line with credit values, it will be approved. Comments are screened.
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EXPERIMENT SUGGESTIONS BOX


Do you wanna torture your blorbo in a way that google probably doesn't have any info on? Do you have an idea to make the entire town suffer? Did you read about the trolley problem causing your brain to spiral out of control into a trolley highway?

Me too! Drop me a line if you wanna see your ideas in-game.

And remember, these don't have to necessarily fall into the bottom categories, but it is how the majority of Experiments will be laid out.

Comments are screened.

2 CHARACTER EXPERIMENTS

  • Scenarios designed for two characters.
  • They should evoke a sense of emotional tension, betrayal, shared stress, physical strain or anything adjacent.
  • Optionally, you can include rewards, failures, or semi-permanent consequences.
  • Think things like lever dilemmas, emotional confessions under duress or resource fights.

3 CHARACTER EXPERIMENTS

  • Scenarios designed for three participants.
  • Can be played with 2 players and 1 NPC if needed. Please be as clear as possible, use phrases like Subject A, B, C, etc.
  • S.H.R.E.D. pulled you from another reality, remember that things can get weird, personal and as uncomfortable as you'd like.
  • Think things like vote-based survival, choose who suffers, someone gets left behind and forgotten.

TOWN-WIDE EXPERIMENTS

  • They can be small disruptions or catastrophic town-wipes.
  • You can use weather, disease, perception shifts, mass delusions or memory glitches as inspiration.
  • Zombies, monsters, wild animals, they have access to a multiverse of bestiaries.
  • You can also draw inspiration from things like flooding, forced roles, maybe no one can sleep or no one can die no matter the wound.
  • Get weird, get a little silly, get extremely painful, the torture box is your burrito.

Thanks for your contribution. We promise it’ll be put to good use.

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SOUL CAPSULES, BODY PRINTING & SOUL DEATH
ET2-691A

Soul Capsules

Implanted on arrival. Roughly egg-sized. Composition unknown. The material is classified, patented, and reportedly impervious to destruction. There have been no documented instances of a capsule being breached.

Some people say there’s a formula that can dissolve the capsule. Supposedly lost. The rumors claim its components were scattered across the galaxy to prevent their use. Fairy tales, mostly. Paranoia turned bedtime story. A whisper passed down during campfire tales. If you ask anybody, they'd laugh you off and tell you to dial your anxiety down and your chill to max. Just use the app, dawg.

Whatever the truth is, this much is fact: your capsule is you. If it breaks, you break. Usually, tampering with anyone's capsule is forbidden. Laws, regulations, punishment. Finding someone's capsule outside of their body is the equivalent of finding their corpse on the side of the road. Everyone is obligated to ensure a capsule makes its way to a printer ASAP.

But that's out in the real world. Here in town, accidents are bound to happen. A capsule could... "fall out". What happens if a character is alive? Or when another character touches one?

A body can live without its Soul Capsule for up to 24 hours, before it begins to fail. Characters feel empty, hollow. Emotions begin to feel dull. Sense of taste, smell, and touch begin to diminish. A ringing in your ears. Organs begin to fail.

When a Soul Capsule is touched by another, that person is flooded with the essence of whoever's soul is in the capsule. It can be overwhelming the first time; emotions that aren't yours, ideas and values you don't recognize. Everything that makes up you, but someone else. In your hands. You feel an overwhelming need to fix them, an innate sense that a soul without a body is wrong. In a deep, primal way you cannot explain. Most people find it best to wear gloves.

When someone tries to harm a Soul Capsule, they begin to behave in even stranger ways, as if unbeholden to the laws of physics. If you drop one, it seems almost liquid-like the way they flatten out, like a droplet of water that doesn't splash, before constituting itself back into the strange, glowing metallic orb.

Any attempt to crush the capsule, tools pass through it as if hollow. No force is transferred into the capsule, no matter the methodology.

If it is thrown, it stops an atom's width away from hitting and rebounds onto the one who threw it. When (not if) it hits them in the head as punishment, they are flooded with the essence if the soul they threw and they will adamantly believe they are that person for 24 hours.

You drop it into a blackhole (SOMEHOW) and it is rejected. Space-time doesn't bend, it crinkles around the capsule. "Holy shit, it fell into the singularity and bounced!"- [REDACTED]

Body Printing

When you die, and you will, you'll wake up again inside town hall, which houses the printer. It’s the only thing in there that looks new. A single machine sits in the center of the main room, box-shaped and humming.

There’s a slot on top. You insert your capsule and the process begins immediately.

A new body is assembled on a conveyor platform. It takes roughly 1 hour. Printed fresh. Clean. Intact. Good as new. Until it’s not.

Unless...

You decide how weird it gets, because someone, somewhere is always fiddling with a knob or pressing the wrong button.

Your body comes back better than you remember it. That old itchy scar, that leg that never healed right, suddenly gone or in perfect condition. A leg where there shouldn't be. Your sight restored, your lungs healthy.

A leg where there really shouldn't be. An extra arm. An extra toe. Just for this loop, as a treat.

OPTIONAL - SOUL DEATH: A SOFT REBOOT (CLICK MEEE)

Soul Death isn’t just a plot consequence. It’s also an optional soft reboot mechanic available to any character who has been active in-game for at least six months.

If your character feels directionless, irreparably traumatized, or like their story has naturally reached a close, you’re free to retire them through complete Soul Death. That version of them is considered permanently gone.

But the Multiverse is infinite. A new version can always be pulled in. Maybe they’re exactly the same, except this time, they grabbed a muffin instead of a bagel on the day everything changed. Maybe their powers are a little different. Their past slightly altered. Or their outlook shifted just enough to feel fresh.

These replacements must stay recognizable. Subtle AU changes only. Think of it like a parallel branch of the same person, trimmed and rebooted to fit new ideas. A new path for an old soul.

If you’d like to do this, just message the mods. We’ll coordinate how your old version is removed and help welcome the new one.

You are not meant to die this many times. Your soul is not supposed to be used like this.

Signs vary. The body begins to come back wrong. Scar tissue that shouldn’t exist. Phantom injuries. Skin that doesn’t match memory. Muscle tone shifts. Something in the eyes that doesn’t quite reflect the way it used to.

Then the soul begins to go. Emotional regulation weakens. Mood swings. Sudden depression. Joy that feels forced. The soul is struggling to anchor.

Late-stage soul death is unmistakable. Chronic pain. Memory gaps. Loss of coordination. Lingering fog that doesn’t lift. The body begins to reject the process. Each resurrection is harder than the last. Until, eventually, the soul can no longer take it. The Capsule ruptures and explodes, a force powerful enough to turn the body into spray. A force powerful enough to collapse a small house and leave a crater... certainly powerful enough to kill anyone nearby. Imagine the destructive power of more than one going off all at once. Impossible... right?

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:: IN-CHARACTER COMMUNICATION SYSTEMS ::

Congratulations, you are now the proud owner of a barely functioning walkie-talkie and a texting device so primitive it might qualify as archaeological evidence. Upon arrival, your character will find their designated walkie and texting device at Town Hall.

WALKIE-TALKIES

  • Short-range only. Expect static, dropped signals, and unwanted eavesdropping.
  • Only characters within the same general area can hear your broadcasts.
  • Used for: quick group updates, frantic shouting, or the occasional existential sobbing.
  • Remember: Everyone nearby can hear you. Secrets and whining are best saved for private texts.
  • TRAITORS: Your walkies have additional functions. You can distort your voices with the press of a button. You have a second, secret channel in which to speak to other Traitors. Occasionally, snippets of these conversations will bleed over into the main channel. Will improve, if you can stomach contributing to Community Projects.

    TEXTING DEVICES

  • Text-only. No emojis. No internet. No camera. No fun.
  • Slow. Glitchy. Occasionally eats entire messages.
  • Can send direct messages to other characters, assuming you know their device ID.
  • Expect delays, typos, and the creeping suspicion someone else is reading over your shoulder.
  • UPGRADING COMMUNICATION

    Town upgrades can enhance communication systems over time. Examples include:

  • Expanded walkie range
  • Group texting capabilities
  • The Internet...ish
  • Check the Town Upgrades page for current progress on system enhancements.

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    :: COMMUNITY PROJECTS INITIATIVE ::

    Welcome to the Community Project Board. Here, Players may voluntarily donate credits to shared infrastructure upgrades. Not out of kindness, of course, but because sometimes mutual benefit is... inconveniently necessary. Just post below with how many credits you are contributing towards a project and please link any threads with proof of comment count totaling (roughly, we're not mathematicians here) that amount.

    PRIMARY OBJECTIVE: UPGRADED COMMUNICATION DEVICES

    ⚠ This upgrade to the communication devices brings them forward towards a modern-adjacent era. They now feature emojis, camera and video function and replace the need for using walkie-talkies, but they still look like a brick. Estimated completion cost: 500 Credits.

    SECONDARY PROJECTS:

    NEW FURNITURE — 1000 Credits - Click meee

    Several huge crates of furniture are dropped randomly in town. Literally dropped, not parachuted gently into. All of the furniture is DIY, IKEA style and the crates break open on impact. Not all of it breaks, but a good luck finding those screws. Directions not included.

    A 20th Century Dream — 5000 Credits - Click meee

    Are you tired of the filth and the decay? Are you sick of your foot falling through another old floorboard? This upgrade will awash the town in nostalgic notes of the 70s, 80s and 90s.

    All of the furniture, clothing, buildings get a fresh new look.

    The TVs and radios work! Except you can tell nothing is live, it's all places and people from yesteryear. News reports don't come in consecutive order. You might see a commercial from 10 years ago, or 30. From somewhere familiar, or from a world not your own.

    In spirit, this gives the town a well-needed revamp, and captures elements from every character's canon. Shows, movies, news, all from nostalgic (or not) eras of their canon's past, or very outdated or gimmicky technology. And just once, the grocery store is stocked with all your favorite things!

    UNKNOWN UPGRADE — ??? Credits

    ???

    Every credit helps. Some more than others. Probably.

    All progress is updated manually by staff. Please be patient - we’ll notice your generosity eventually. Maybe.

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    S.H.R.E.D. - CHARACTER ARRIVAL
    ET3-000A

    Arrival Protocols

    No explanation. No permission. One moment, you were living your life and the next, you were somewhere else. Between those two points: flickers of fluorescent light, the press of gloved hands, the distant hum of machines. You were restrained. Drugged. Something was inserted inside you and you don’t know what.

    You might remember a voice, cold and urgent, demanding a choice. You had five minutes. Five minutes to sever a part of yourself: an eye, a tongue, a finger, whatever you choose. Refusal meant destruction of your home, your planet, everything you ever knew. The words made no sense, but the threat was clear. You might have said “yes.” You might have refused. Doesn’t seem to have made a difference, does it? Except you may be missing a piece of yourself, and the memory of losing it is vivid. Painful. Even if the wound is healed, that part of you is gone.

    Or maybe you have a new weight added to your shoulders; the weight of a planet, its people. Your home.

    Just maybe you even have a secret. A mission. Sabotage and manipulate those who might call you friend.

    Phase One: Detachment

    Everything familiar is gone. No family, no friends, no technology that works. You’ve been cut loose from whatever reality you knew and dropped somewhere entirely new... though “new” is generous. This place is old. Rotten. Like it’s been waiting.

    Phase Two: Disorientation

    You awaken fully on the side of a weather-beaten road. Clothes intact. Items gone. Skin itchy where the needle went in. You might feel watched. You might hear a soft buzzing just beneath the sound of the wind. There is no welcome sign. No map. Just the town ahead. And others, equally lost, crawling from the roadside dust.

    Phase Three: Containment

    The town offers no clear boundaries, and yet you can’t leave. Every direction out ends in an invisible wall, a force that refuses to let you go further.

    Arrival Conditions

    • Characters arrive without knowledge of who brought them or why.
    • They retain broken memories of being drugged, restrained, and operated on.
    • They recall being forced to make a brutal choice with a ticking clock.
    • They do not know what was placed inside them, only that something was.
    • Some characters will be quietly "chosen" for a secondary, hidden role.

    The Traitors

    A small number of arrivals were asked a different question. Not that they knew it at the time. For reasons unknown, strength, cruelty, luck, or sheer proximity... they were marked.

    These individuals will be tasked with operating on the inside, pretending to be fellow test subjects while secretly sabotaging and making life worse for everyone.

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    :: TRAITORS AMONGST YOU ::

    Some of you aren't like the others. A select few participants have been recruited to act as hidden agents of sabotage within the test population. These traitors answer directly to the Division. You won’t know who they are. But they know who they are. And they know what they’re expected to do.

    OVERVIEW

    • Characters may be selected at random during app processing if the player opts in.
    • Traitors are required to sabotage, deceive, and manipulate while maintaining cover.
    • Failure to sabotage within one week will result in negative side effects.
    • Traitors receive a weekly +25 Credit bonus.

    EXPECTATIONS

    • Remain covert. Do not reveal your status except through deliberate narrative choices.
    • Engage in sabotage. This can be minor (no roll required) or major (requires a roll).
    • Encourage paranoia. Isolate others. Undermine trust. Destabilize the population.

    SABOTAGE OPTIONS

    • Minor Acts: Destroying personal items, interfering with one-on-one interactions, spreading rumors. These do not require rolls.
    • Major Acts: System disruption, event sabotage, harming or misleading multiple characters. These do require rolls.

    ROLLING FOR STEALTH

    Major sabotage attempts use a d20 system:

    • 20: Your suspicion slate is wiped clean.
    • 16–19: You earn one reroll credit or reduce your suspicion by 1 point.
    • 6–15: Success. No added risk or reward.
    • 2–5: The act is suspicious. Add 1 suspicion point.
    • 1: Catastrophic failure. Add 2 suspicion points.

    Suspicion naturally decays at a rate of 1 point per month.

    COLLABORATIVE SABOTAGE

    If multiple traitors work together, each participant rolls a d20. The outcome is based on the group average:

    • Average ≥ 16: Bonus reroll or suspicion reduction for all.
    • Average 6–15: Neutral success. No penalty.
    • Average ≤ 5: The whole group gains 1 suspicion point.

    COMMUNICATION & COVER

    • Traitors receive modified walkie-talkies with voice distortion and a secret traitor frequency.
    • Snippets of this chatter may occasionally bleed into the public signal, especially before communication upgrades.
    • Traitors are allowed to play favorites and protect others as part of their cover.
    • If traitors discover one another, they may collaborate freely and are encouraged to do so.

    FAILURE TO ENGAGE

    If a traitor fails to perform a significant act of sabotage within the span of a week, they begin to experience:

    • Paranoia, guilt, or confession compulsion.
    • Food and water cease to nourish.
    • Emotional destabilization or self-doubt.
    • Symptoms worsen the longer they go without doing something nefarious and will begin to alleviate immediately upon doing so.
    • These are simply suggestions, expand and bend to your will... within reason.

    :: HIGH STRANGENESS & MICRO EVENTS ::

    Even if you’re not a traitor, they are watching. And they are still testing you. Players have two ways to engage with the town and escalating paranoia. For fun, for character growth, or for rooting out whoever's been tampering with your water supply.

    THE TOWN IS DEAD, BUT SOMETIMES IT WHISPERS

    Optional, always available prompts to help spark ideas in-between full Experiments. These are meant to emulate system glitches, personal hallucinations, strange coincidences, or even paranormal activity. Great for stirring paranoia or directing suspicion at others or yourself.

    • Examples: You hear your name whispered from inside a sealed room. A personal item is replaced with an unfamiliar duplicate. A fellow test subject behaves as if they know a secret they shouldn’t.
    • No mod permission required.
    • Use them to disorient, provoke suspicion, or cast doubt, especially during Experiments.
    • These are just examples, come up with any of your own at your freedom.

    S.H.R.E.D. IS ALWAYS WATCHING

    Mod-triggered micro events designed to cause drama. These often arrive when you least expect it, especially if you’ve been vocal, observant, or simply in the wrong place at the wrong time.

    • Upon acceptance, Players will create a S.H.R.E.D. inbox on their journal.
    • This inbox will be used ONLY to receive communications from S.H.R.E.D. and must be screened.
    • Occasionally, S.H.R.E.D. will contact you. These are event offers, specifically for you, based on your game activity, threads, and anything your character might be doing.
    • You may Accept or Decline.
    • There will be no discussion. There will be future opportunities.
    • The Word You Need is Pineapple
    • They may hint at hidden sabotage, false leads, or emotional leverage points.
    • Use them to advance character arcs or sow chaos. Participation may be rewarded.

    EVERYONE IS A SUSPECT, UNTIL THEY AREN'T

    • Using these events to call out suspicious behavior may raise another character’s suspicion level if supported by narrative weight.
    • Alternatively, engaging in too many prompts alone may make you look suspect. That’s fine. Let them wonder.

    MISCELLANEOUS REWARDS

    • Participation in prompts or micro events may earn bonus credits, especially if integrated into larger plots or character developments.
    • Mods may offer tailored rewards to characters who instigate compelling suspicion arcs.
    • Playing into the system’s hands, whether by accusing, isolating or interrogating, may draw favor. Or fire.

    You don’t need to be a traitor to act like one. And you don’t need to be a hero to hunt them down. The Division appreciates cooperation, even when it’s misplaced.

    NOTES

    • Only major sabotage needs to be rolled.
    • Minor sabotage can be frequent, personal, and narratively rich.
    • Suspicion should build slowly and organically. Mods will help monitor, but players should report if they reach 3+ suspicion.
    • 3+ suspicion points means your character may start being outed via mod narration.

    Contact the mods if you'd like to opt into the traitor pool. You never know how many traitors there might be... or when they might recruit.


    Somewhere in this page is phrase or code-word you will need to put in your application.

    DISCLAIMER:

    All mechanics described here are optional tools for engagement. Players are free to participate in as many or as few of these mechanics as they choose. Many elements exist primarily to offer flavor, suggest prompts, or expand the variety of character experiences. You are encouraged to stretch or reinterpret these ideas within reason, as long as the spirit of the setting is respected and maintained. Most of these are meant to be tracked by each player with little mod oversight. The honor system goes a long way.

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    S.H.R.E.D. APPLICATION FORM
    ET2-506B

    Player Information

    Player Name: [Enter your player name here]

    Player Age: [Enter your age here]

    Character Information

    Character Name: [Enter your character's name]

    Character Canon: [Select: Original / CRAU / Canon AU / Fandom AU]

    Canon Resources:

    [A link to their wiki will be enough, or a write-up if needed.]

    AU History and Resources

    Only required if your character is CRAU, Canon AU, or Fandom AU.

    [Please provide resources on how your character differs from Original Canon]

    Writing Samples

    [Provide links to your writing samples here]

    Test Subject, or Traitor?

    [Characters have the opportunity to be undercover operatives tasked to disrupt their fellow test subjects. This is NOT guaranteed. Please specify what you would ideally like to play.]

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    WITHERD BRANCH: A TOWN GUIDE (Starting With We Know It's Mispelled)


    Torn Map Poster
    Found stapled to a rotting community board. Extremely deteriorated.
    Enhance!
    Rotted Full Town Map
    Restored from near-ash. Faint traces of wax seal remain. Source uncertain.

    ▸ Witherd Branch Town Hall & Square

    Once proud, it now seems to loom bitterly over town square with its clock forever stuck on 3:17. Inside, shadows gather between filing cabinets filled with indecipherable paperwork and yellowed photographs of forgotten faces. Town square is where most of the apartments, townhouses and shops are located. As you approach the edges of town, things tend to get less developed and a lot more ramshackle.

    Old, rusted vehicles sit abandoned in the streets, one of the only signs there used to be life here. Those, and the clothes and photos rotting inside the houses, eerie remnants of lives no one remembers. Whoever these people used to be, they left. Fast.

    Location Reference
    I am so happy my skills are being put to use taking photos of this backwoods, illiterate stain on an insignificant speck of stardust. I want to preface it by saying that I really thought "field mission" would be something more in-line with the initial job description, but I can see there was a miscommunication. In this report, I will go over key points I think Loopers Subjects will gravitate toward. Thank you for your consideration.

    ▸ Willow Park

    A long over-grown park with rusty playground equipment sits next to a large lake, green with algae. A willow tree grows next to the lake. It leans over the lake, whether burdened by gravity or mourning, some of its leaves gently scraping the surface, casting ripples.

    Location Reference
    There's something in the water, the rest of my photos have been classified or redacted. As per my last email, I'm still waiting to hear back on getting clearance.

    ▸ Maple Court

    Rows of identical houses, paint peeling and shutters rotting away. Whatever remains of any personal belongings after all this time say they were abandoned in haste. In some houses, you can find the occasional hidden stash of expired canned goods, as if some people were hoarding them before they abandoned their homes.

    Location Reference
    My dog could build better.

    ▸ Cedar Apartments & Townhouses

    A cluster of apartments and townhouses near town square. Much like the houses, everything seems to have been abandoned in a hurry, in a time long passed.

    Location Reference
    Hideous doesn't even begin to describe it.

    ▸ PineMart

    The only grocery store in town, surprisingly picked clean for somewhere everyone seemed to have ran away from fast. Not that any of it would be good by now anyway, even the lone can or two that might have been left behind would certainly not be edible.

    Location Reference
    You couldn't pay me to eat the food here even before it went bad. Not that there's anything left anyway.

    ▸ Hollowroot Chapel

    An aging wooden structure with a sagging steeple, its bell cracked. Stained-glass windows shattered, leaving glass shards glittering like jagged teeth in the sunlit pews.

    Location Reference
    I don't even want to think about what kind of backwoods religion these bums cooked up. It definitely didn't save them.

    ▸ Hollowroot Rest

    Overgrown gravestones lean drunkenly from the earth, inscriptions worn illegible by time. Mausoleums gape open, as if something within has fled, or worse, escaped. At night, shadows between the tombstones shift subtly, following any who dare trespass.

    The inside of the on-site funeral home is just as ruined and decayed, however something catches your eye. Something new; the door leading into the back of the funeral home is covered sloppily in yellow caution tape, a stark contrast to the dinginess of everything else.

    Location Reference
    First whatever is in the lake, and now this. I'm more than qualified to be in-the-know. Does Jeremy in Human Resources have anything to do with this?

    ▸ Redbud Flats

    On the south-east side of town, a dirt lot scattered with a few rust-eaten trailers. It looks like there used to be more, but like other areas of town, a fire seems to have broken out and spread to neighboring trailers.

    Location Reference
    He's been trying to get me reassigned for months, he's still jealous that I won best costume at the costume party last year. This is extremely unprofessional on his part.

    ▸ Oakline Service

    A relic of simpler days, the pumps are silent, their hoses dry and cracked. Inside, the register hangs permanently open, a faded calendar marking a forgotten year. A weathered notice board outside bears photographs and handwritten pleas from loved ones, all bleached illegible by sun and time.

    Location Reference
    [The remaining photos have no notes attached.]

    ▸ Hawthorn Library

    At least, the remains of what used to be a library, which is now half-collapsed from a fire that ravaged in another lifetime.

    Location Reference
    [The remaining photos have no notes attached.]

    ▸ Aspen Diagnostic Center

    A small clinic that may have once had a warm air and one tired doctor on the verge of retirement. Now the windows have been smashed, file cabinets overturned with moldy, indecipherable charts from long ago strewn across the floor.

    Location Reference
    [The remaining photos have no notes attached.]
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    S.H.R.E.D. - EXPERIMENTS
    ET2-506B

    What Are Experiments?

    Experiments are the core of your existence here. They are controlled events designed to push test subjects beyond physical, mental, and emotional limits. A long way of saying, to kill the soul from inside its capsule. These trials may vary wildly in scale and scope, from isolated solo tests to full group scenarios and even exercises involving subjects acting upon each other. Participation is mandatory; resistance is both futile and punished.

    Types of Experiments

    • Solo Experiments
      Designed to isolate a single test subject, solo experiments often target personal fears, physical endurance, or mental fortitude. These trials may involve sensory deprivation, simulated traumas, or cryptic puzzles with consequences tied to compliance or failure.
    • Group Experiments
      These require cooperation or competition among multiple subjects. Group experiments test social dynamics, trust, and the ability to adapt when resources are scarce or stakes are high.
    • Interpersonal Experiments
      Perhaps the most unsettling, these experiments force subjects to inflict or endure pain, manipulation, or psychological torment at the hands of their peers.

    Example Experiments

    • Solo: The Darkness Within
      The subject is placed in a soundproof, pitch-black chamber for an extended period. Random, unsettling sounds are introduced intermittently. The subject must resist breaking down or attempting escape.
    • Group: The Last Drop
      A limited water supply is dropped into the town. Subjects must decide how to ration, share, or fight over it. Hidden consequences await those who drink too much or too little. Nightmares, hallucinations, or physical pain that will affect their future behavior.
    • Interpersonal: Trust Test
      Subjects are paired and tasked with performing minor “surgical” procedures on one another. Removing a small piece of flesh or inflicting pain on a designated limb. Success depends on cooperation and compliance. Refusal or sabotage results in severe penalties.

    What to Expect

    Experiments may begin suddenly, with little warning, or be announced with cryptic instructions. Some may span hours, others days. Expect physical discomfort, psychological stress, and escalating challenges. Compliance may be rewarded with mysterious “gifts,” while defiance brings swift consequences.

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    SOUL HEALTH RESEARCH & EXTERMINATION DIVISION
    RULES & REGULATIONS
    ET2-506B

    IN-CHARACTER EXPECTATIONS

    • YOU as a player may opt out of any event, experiment or part of the game you wish. We will try and tailor events to suit everyone's comfort, however this may not always be possible. Please submit ideas to the mod team if you need events tailored to a certain preference and they will be be put into the pool of future experiments. HOWEVER, a core part of the game is character death, please consider this before applying.
    • Your character’s survival is not guaranteed, nor should it be expected.
    • Do not powerplay, godmod, or otherwise undermine the illusion of free will.
    • IC consequences will reflect IC choices. This is not a safe work environment.
    • Characters are encouraged to be messy, flawed, and terrified. It's tradition.

    OUT-OF-CHARACTER ETIQUETTE:

    • Be kind. We torment characters, not each other.
    • Communicate clearly and respectfully about plot, tone, and comfort levels.
    • If something makes you uncomfortable, say so or contact the head mod.
    • Activity checks are monthly. Participation is required to maintain your spot in the game.
    • Hiatus? Drop? Let us know. We prefer voluntary communication to messy retrieval missions.

    WHAT KIND OF CHARACTERS ARE ALLOWED:

    • Canon Characters
    • Original Characters
    • Alternate-Universe Characters
    • Characters From Former Games
    • Characters With Limited/Obscure Canon
    • Silent/Malleable/MMORPG Protagonists
    • There may be up to THREE versions of a character in-game at once. ONE OU version and TWO AU versions. Inquisitors, WoLs or adjacent are subject to the rule of three.
    • AUs of any kind MUST provide links or write-ups detailing how they differ from their original counterpart, and CRAUs must also provide details on significant relationships they made in-game. Fandom AUs will be handled on a case-by-case basis.
    • Inquisitors, WoL or anything adjacent will fall under the above limitations.
    • Canons will be monitored and these numbers may be adjusted at ANY time per mod discretion in order to avoid cast bloat.
    • When applying for an AU, do your due diligence to let ANY current castmates who may be impacted know. Play nice, play fair. Playing the same character is NOT a competition, nor is hoarding CR the goal. This will be monitored. After all, you would not like it if you played a character in a game and someone applied for a slightly different version of the same character just to hog the spotlight, so do not do so to your peers.
    • Characters from limited or obscure canons will need to provide as much canon material available and provide a supplemental write-up. This MAY include limited headcanon, but you MUST stick closely to the spirit of the source material.

    FINAL REMINDER:

    Failure to comply with these rules will result in disciplinary action, ranging from polite warnings to full psychological reconditioning. Compliance is, as always, mandatory. ;)

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    Going on a hiatus? Please post here to let us know when and for how long.
    Dropping? Please let us know here with your character journal, their name and canon.
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    SOUL HEALTH RESEARCH & EXTERMINATION DIVISION
    SEPTEMBUARY WEATHER OVERVIEW
    ET2-506B
    Sun Mon Tue Wed Thu Fri Sat
    1
    Humid / Overcast
    2
    Thunderstorms
    3
    Light Rain
    4
    Muggy
    5
    Fog / Cold
    6
    Clear
    7
    Windy / Dry
    8
    Cool Morning
    9
    Cloudy
    10
    Storm Incoming
    11
    Heavy Rain
    12
    Calm / Overcast
    13
    Hot / Dry
    14
    Clear / Hot
    15
    Rain Late
    16
    Storm Warnings
    17
    Heavy Rain
    18
    Drizzle / Grey
    19
    Thunderstorms
    20
    Calm / Clear
    21
    Fog / Cool
    22
    Clear / Humid
    23
    Warm Evenings
    24
    Light Rain
    25
    Stormy / Dark
    26
    Clear
    27
    Cool Breeze
    28
    Humid / Still
    29
    Heavy Rain
    30
    Thunderstorms
    31
    Clear / Windy
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    S.H.R.E.D. - TAKEN CHARACTERS
    ET2-506B
    AEVENLAYER (OC)
    Character Name: Sabatum di Bronzo
    Journal Name: [personal profile] ofbronze
    Arknights
    Character Name: Demetri Certaldo
    Journal Name: [personal profile] sostegno
    Baldur's Gate 3
    Character Name: Astarion
    Journal Name: [personal profile] striking
    Character Name: Gale Dekarios
    Journal Name: [personal profile] netheril
    Character Name: Jal'Naar | The Dark Urge
    Journal Name: [personal profile] dangerhands
    Critical Role (Exandria)
    Character Name: Zerxus Ilerez
    Journal Name: [personal profile] withintenfeet
    Honkai: Star Rail
    Character Name: Aventurine
    Journal Name: [personal profile] finalgambit
    Invader Zim
    Character Name: Dib Membrane
    Journal Name: [personal profile] agentmothboy
    KPop Demon Hunters
    Character Name: Rumi Kang
    Journal Name: [personal profile] lift_up
    Character Name: Jinu
    Journal Name: [personal profile] lovemysins
    Character Name: Jinu (AU)
    Journal Name: [personal profile] soulfool
    Malevolent (Podcast)
    Character Name: John Doe
    Journal Name: [personal profile] godfragment
    Original Canon (The World After)
    Character Name: emID 771-Prosp0202-00745 (a.k.a. Devero)
    Journal Name: [personal profile] subcircuits
    Person of Interest
    Character Name: Root
    Journal Name: [personal profile] alittlebeastliness
    Star Wars
    Character Name: Luke Skywalker
    Journal Name: [personal profile] faithfulson
    The Boys
    Character Name: Hughie Campbell
    Journal Name: [personal profile] consensually
    The Hundred Line: Last Defense Academy
    Character Name: Eito Aotsuki
    Journal Name: [personal profile] libration
    V Rising (OC)
    Character Name: Persephone
    Journal Name: [personal profile] onlyonerose
    World of Darkness (OC)
    Character Name: Ashton Carver
    Journal Name: [personal profile] anashthetic
    Yellowjackets
    Character Name: Hannah Finch
    Journal Name: [personal profile] datgirl
    Yu-Gi-Oh
    Character Name: Seto Kaiba
    Journal Name: [personal profile] firstrateduelist

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    S.H.R.E.D. - RESERVATIONS: OPEN

    RESERVES LAST 2 WEEKS

    Aevenlayer

    Sabatum di Bronzo (OU)
    @ofbronze
    Player: Zazo

    Baldur's Gate 3

    Jal'Nar (The Dark Urge) (AU)
    @dangerhands
    Player: Fenix

    Critical Role

    Zerxus Ilerez (OU)
    @withintenfeet
    Player: Sage

    Final Fantasy VII Franchise

    Reno (OU)
    @redhairedturk
    Player: Red

    Honkai Star Rail

    Anaxagoras (OU)
    @thegreatperformer
    Player: Aya

    KPop Demon Hunters

    Rumi (OU)
    @lift_up
    Player: A⁴
    Jinu (AU)
    @soulfool
    Player: R
    Jinu (OU)
    @lovemysins
    Player: Naya

    Malevolent

    John Doe (OU)
    @godfragment
    Player: Kam

    OC

    Azdaja (AU)
    @wants_the_phd
    Player: Rah

    Star Wars

    Luke Skywalker (AU)
    @faithfulson
    Player: Skyla

    The Boys

    Hughie Campbell (OU)
    @consensually
    Player: Metro

    The Hundred Line: Last Defense Academy

    Eito Aotsuki (OU)
    @libration
    Player: Mel

    The Magnus Archives

    Jonathan Sims (OU)
    @postapocalypticgoogle
    Player: Hawke

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    [ S.H.R.E.D. TEST SUBJECT APPLICATION HUB ]

    Welcome to the application hub for Soul Health Research & Extermination Division. Below is the full Original Universe (OU) application with examples. Blank templates for OU, AU/CRAU, and OC characters follow beneath.

    APPLICATIONS:

    S.H.R.E.D. processes new test subjects on an as-they-come-in basis. Please LINK your application.

    Applications: OPEN

    Application Password: Can be found HERE, the word is a fruit of some kind.

    Acceptances Announced: Please allow up to 4-7 days for processing, however the division treats new subject acquisition with a sense of urgency, and fast processing times are not unheard of.

    Game Launch:

    Soft Open/Mingle Log August 24th. First Experiment September 5.

    OU APPLICATION - EXAMPLE

    Player Name: MOD HORACE SCHITT

    18+? Yes

    Opt-Outs: Dental trauma, irreversible mutilation without player discussion

    Favored Horror Flavor: Bureaucratic psychological manipulation

    Traitor Opt-In: Yes

    Password: DEHUMANIZED


    Name: John Doe

    Age: 32

    Canon: Some Game or Show

    Canon Point: Right before final boss fight

    Personality Traits:
    - Brave
    - Reckless
    - Self-loathing
    - Loyal
    - Impulsive
    - Blunt

    Fears:
    - Abandonment
    - Paralysis
    - Fire

    Values: Honesty, Affection, Family

    Hope: To redeem his past failures

    Regret: Betraying a teammate to save himself

    Best Memory: A birthday party thrown by his now-dead squad

    Worst Memory: Hearing them die over comms

    Powers: Wiki Link

    Arrival Choice: Accept - Character must cut off a part of their body. This can be anything, as long as it's significant. A whole hand, a finger. A foot, a toe. An ear, or tongue. Prosthetics count as a valid sacrifice. Characters will regrow these parts upon dying for the first time, when their new body prints.

    Decline - Their world is destroyed. Yes, really, even if they don't know it or believe it. Yet.

    Unique Soul?: More than one soul? Sold your soul to the devil? Soulless automaton? If yes, see next section.

    How do you wanna do this? For more than one soul, they each get their own Soul Capsule, and if one dies they all die and really bad things happen.

    However for everything else we're a fan of "Yes, And." Do you have a cool idea? Describe it here OR drop a PM in the mod inbox if you have questions and I'll work with you.

    Examples of how these COULD be approached are,

    If no soul, a soul can be "created" through your essence, memories, etc. OR your character is considered a soulless anomaly and still thrown into town regardless, don't worry they'll still print off a new body for you. If your soul is the source of your power, that power is contained inside the soul capsule and may act up from time to time, or be triggered by S.H.R.E.D. at will.

    Zombies, Vampires, etc are all humanized, however they continue to crave blood or flesh. Their human bodies reject this.

    Transformers could be humanized, or horrid human/robot hybrids. Gigantic or small, don't worry, they can shrink you whenever they need.

    Ghosts, as souls refusing to move on, are EXTREMELY exciting to the Division. They could easily be sucked into a Soul Capsule by nature of what they are. OR their ectoplasmic-mumbo-jumbo could be bound to a flesh sack and tortured along with the rest of them, they just ghost out whenever they die to repeat the cycle. For science!

    These are just ideas, every canon is different and no S.H.R.E.D. intake employee is the same. What one may do to one vampire, the other might not for the next. Be as creative as you want, but when in doubt just ask. I promise, however, I'd rather hear YOUR idea first.

    Writing Samples:
    Sample Thread 1
    Sample Thread 2

    OU APPLICATION - BLANK TEMPLATE

    AU/CRAU/FANDOM AU TEMPLATE

    OC TEMPLATE

    shredmod: (Default)
    SOUL HEALTH RESEARCH & EXTERMINATION DIVISION
    ACTIVITY CHECK-IN
    ET2-506B

    Activity Requirement

    To maintain an active status within S.H.R.E.D., all players must complete a mandatory monthly check-in.

    Check-In Details:

    • The monthly check-in requires a comment on the monthly Activity Check, indicating your continued presence and interest.
    • There is no minimum comment or post count required for this check-in alone; only check-in is mandatory.

    Bonus Credits for Additional Activity:

    Beyond the mandatory check-in, players may submit additional threads or posts. These can be redeemed for rewards, regains, or special items.

    Credits are awarded as follows:

    • 5 comments/posts beyond the check-in grant 50 credits.
    • 10 comments/posts beyond the check-in grant 100 credits.
    • 20 comments/posts beyond the check-in grant 200 credits.
    Player Name: Character Name: Summary of Purchases Made: Keep it brief. If your purchases have exceeded 25 Credits, supply your proof.
    Comment Count: A rough estimate will do. May be audited. - Optional Additional Threads: Up to 4 threads with a maximum of 20 comments, for a potential bonus of 100 Credits. Comment Count: A rough estimate will do. May be audited. Date:
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    SOUL HEALTH RESEARCH & EXTERMINATION DIVISION
    Credits & Rewards
    ET2-506C
    You might be thinking: "man, everyone in the Soul Health Research & Extermination Division sucks." We get it. It’s hard to forgive the constant torture. But sometimes, the unthinkable happens and a S.H.R.E.D. agent experiences the foreign concept of a potential emotion.

    Or they lost a bet and have to cough up some cash to assuage someone else’s guilt. Who knows. Being a S.H.R.E.D. agent is emotionally taxing, alright? Just accept the gift and keep your mouth shut. Or don’t! Maybe you’re getting this gift just to make someone else jealous.

    Either way, you won’t know. Because you have no idea why suddenly there’s a drone dropping off a wrapped parcel for you. What’s inside? It could be any number of things!
    How Credits Work:

    For every comment you post in the game, you receive ONE Credit (text chats or short bracket-style posts).
    LOG STYLE (prose-heavy) comments are worth TWO Credits.

    Credits are DOUBLED during Experiments!
      • Normal comments = TWO Credits
      • Log-style comments = FOUR Credits

    Additional Credits may be awarded during events. Keep an eye out for opportunities to earn extra luxuries!
    How to Spend Credits:

    Credits are redeemed for in-character rewards.
    You may redeem them INSTANTLY, at your discretion.
    Characters will NOT know who they’re from or why they’ve received them.
    Accountability:

    Players are expected to operate on the honor system.
    Each month during Activity Check, provide a summary of what you’ve purchased and how many credits you’ve spent.

    Purchases LESS THAN 25 Credits: no verification needed.
    Purchases OVER 25 Credits: provide thread evidence. Just Post Herewith what you’re buying and include links to your proof.

    There’s no limit on how many threads you use as evidence.
    Pooling Credits:

    Players may pool credits together for higher-tier rewards.
    Each player may contribute as much as they want. There’s no limit on how many players can pool credits.

    Notify the mods via PM if you intend to pool credits and include your proof.
    Final Notes:

    The goal here is to have fun. The honor system goes a long way.
    Some rewards are intentionally hard to get. Some are so cheap they’re barely worth tracking.

    If the system isn’t abused, you’re free to enjoy being creative.

    Don’t see something you want on the list? Submit a request and we’ll go from there.
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